Quantcast
Channel: Quixel Megascans — polycount
Viewing all articles
Browse latest Browse all 768

Answered: 3DS Max modeling issue of random polygons and black spots

$
0
0
Hello everyone,

I am new to 3d modeling and have not even begun texturing yet and I have a major problem I need some help with. I created a model in Sketchup then imported into 3DS Max as said and all is well, until I create the UV. When I create the UV there are many outside borders missing and even worse what looks like a zillion unnecessary polygons that Max apparently just decided to create when in Sketchup I had less than probably 50. The faces are all like they should be, not reversed and I didn't add any more polygons than I intended.

When I go into Quixel 3DO to look at my model it has black spots where these random polygons are...




Thanks,

Easton

Viewing all articles
Browse latest Browse all 768

Trending Articles