Hello everyone,
I am new to 3d modeling and have not even begun texturing yet and I have a major problem I need some help with. I created a model in Sketchup then imported into 3DS Max as said and all is well, until I create the UV. When I create the UV there are many outside borders missing and even worse what looks like a zillion unnecessary polygons that Max apparently just decided to create when in Sketchup I had less than probably 50. The faces are all like they should be, not reversed and I didn't add any more polygons than I intended.
When I go into Quixel 3DO to look at my model it has black spots where these random polygons are...
![Image: https://us.v-cdn.net/5021068/uploads/editor/si/e9kjy60yg4s5.png]()
Thanks,
Easton
I am new to 3d modeling and have not even begun texturing yet and I have a major problem I need some help with. I created a model in Sketchup then imported into 3DS Max as said and all is well, until I create the UV. When I create the UV there are many outside borders missing and even worse what looks like a zillion unnecessary polygons that Max apparently just decided to create when in Sketchup I had less than probably 50. The faces are all like they should be, not reversed and I didn't add any more polygons than I intended.
When I go into Quixel 3DO to look at my model it has black spots where these random polygons are...

Thanks,
Easton