Hi,
I was wondering if there was a way of creating seamless textures on a low poly objects with hard edges in DDO?
It looks like whenever I use DDO the materials completely ignore the scale and world space orientation of the UV's. It leaves me with an object that has visible seams all over the place which isn't ideal.
Is there some sort of tick box that I am missing? If not, I'm struggling to see how it's possible to use this for any sort of texturing pipeline.
Thanks in advance.
I was wondering if there was a way of creating seamless textures on a low poly objects with hard edges in DDO?
It looks like whenever I use DDO the materials completely ignore the scale and world space orientation of the UV's. It leaves me with an object that has visible seams all over the place which isn't ideal.
Is there some sort of tick box that I am missing? If not, I'm struggling to see how it's possible to use this for any sort of texturing pipeline.
Thanks in advance.