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Adding your own Decals to Megascans library?

Can you Add your own Decals to Megascans library?Thanks for all the hard work!

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Quixel Bridge Maya Livelink Redshift Displacement issue

Hello!I got Quixel yesterday and started playing around with MS Livelink in Maya. The 3d assets export correctly and get set up correctly inside Maya under Redshift Renderer. However the Megascans...

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Bridge not detecting UE4 reinstall

Hi,I had to reinstall UE4 and bridge has not detected that. It displays that the plugin is installed when it isn't, causing any exports to UE4 to result in an error. is there any way to manually...

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Answered: Unreal and Bridge LiveLink error

HiI'm trying to setup a LiveLink for Unreal 4.20 with Bridge.I get the following Error " Could Not send data over port 13428 " when trying to install.The Export says successful but then the mentioned...

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NDo crashing

Faced a problem. In NDo does not work map converter. More precisely, the converter from normal to diffuse. It comes to 30 percent, and gives this error (on pic. It is written in Russian. Cannot bind...

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Anybody know what FBX version the Megascans are exported with?

The long and short of things is that I'm running on a 2016 version of Modo. My 3D software can't open FBX assets that are exported using a preset newer than my version of Modo. Most people in my studio...

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How do I set up Megascans in Unreal?

Hello. I'm following along to this tutorial and around the 5 min mark, it shows megascans imported Bridge to UE4 that are already shaded with a customizable Master shader. My shaders are empty. Do I...

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Quixel Bridge Live Link To Maya error !

Hi everyone,When i export assets from Bridge to maya using the livelink exporter the fbx importer window appears and asks for import and an error message said that the hypershade window is not found, i...

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(MIXER)how to Color correct/Adjustment on imported Albedo

is it possible to color adjust the custom albedo. It looks washed out. Im using the maps downloaded from textures.comhttps://www.textures.com/download/3dscans0645/138422how it looks like in Mixer. As...

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Weird looking glass material in Quixel Suite

Hi there,I am having problems with Quixel Suites materials which usually work great, but sometimes I get something like the Glass Window material. So far I found nothing remotely similar in postings...

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Solved: dDo not generating usual maps.

Running PS CS6, and Quixel Suite 2.0. Both 64 Bit versions.Usually when I start DDO and import my .OBJ mesh, dDo generates a Albedo, Specular, Gloss, and Normal map. Now instead it generates a...

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Answered: Quixel Suite opening Behind Photoshop

I think this question has been answered before but the answers have not helped at all. The Quixel Suite tool launcher keeps opening behind Photoshop. I am running Quixel Suite 2.3.2 and Photoshop CS6....

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Question regarding color space of textures

Hello. This thing comes up a lot when I work with megascans asset, and I don't really understand why it is. Often times, I get the best result if I put the roughness map into srgb color space (in...

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Texture Atlases and Foliage

I have been looking for ways to use plant atlases in UE4. Is there any tutorial or documentation on this? Also, can we use them as part of the UE4's foliage system?

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Quixel Suite exporter (and Unity) question

Hey there,a quick question about the exporter in Quixel Suite (since I could only find unsolved threads about similar issues):When exporting for Unity 5 (metalness) is Quixel Suite exporting the gloss...

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Anyone experienced enterprise licensing

Has anyone any experience of applying for enterprise licensing?  How long does it take?I reached out to quixel over a week ago and someone got in touch for basic info the next day, but in the week and...

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Quixel is joining forces with Epic Games!

As of today, we've officially become part of Epic Games. The entire Megascans library is now available to everyone who uses Unreal Engine for use within the engine.On top of that, pricing has now...

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Quixel Suite not compatible with PS CC 21.01

had to switch back to an older ps version today because i could not get it to wiotk with the newest version.will there be an update for this ?

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Solved: Megascans Studio wont display / add downloaded assets

editfixed by another reinstall and repathing

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Quixel mixer?

I am so glad to see painting with a brush in Mixer  .  still it lacking few things I need badly1. non square textures. We don't use square textures  mostly 1024x2048 or 512x2048 and such2. scaling...

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[Solved] Artefacts in normal map when blending with custom surface in Quixel...

Hello, when blending the two textures together, I get really weird stripe-artefacts in the normal map (all other maps are fine)Each on their own work more or less correctly regarding the normals, but...

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Mixer (Tilling Textures) adjusting Height/Displacement for better blending.

Hello all,I've just started out with  Mixer and doing some testing with some tilling textures i have made.I would like to have my sand texture blend more into my metal panneling this is done in...

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Answered: Is there anything to do about the hole on the top of quixel trunks?

I've been using the Quixel library and have fallen in love with it, but I've noticed that practically all of their trunk 3d models have an hole in the top where you can look inside of it. I was...

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Quixel Mixer 2020

Its alive. https://quixel.com/mixer

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Solved: Converting Normal to Height map Getting borders around edges..

I'm converting a normal map to height map and I keep getting a white border around edges.. Seems to be from my "Ultra Extreme Height Map " Layer but can't seem to get rid of the border. Any help would...

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Bridge unable to export using "Custom Disk Export" on macOS

Hi,On macOS 10.15.3, with latest Bridge (2020.1.1), I cannot seem to export any textures or meshes.Bridge just say "exporting" for a while but doesn't do anything (don't see any errors neither). I can...

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Custom materials from textures.com lose some textures on import

I have downloaded some textures of a material from textures.com and created a custom material out of them in DDo but when I use it in a project some maps are only a color fill without texture.It...

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Uv set question

Does quixel support multple uv sets and uvs outside  the uv 0-1 space in the first uv set?

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Quixel Is So Slow!

I am using quixel megascans through bridge on my iMac, 4.2 GHz Intel Core i7 with 40 GB RAM, and it takes forever to load things into UE4. Is there some sort of setting I can use to speed things up?

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Megascan Link Plugin for Substance Designer

Hello guys!Since the free for Unreal Engine release of the Quixel Megascan library and softwares i found myself importing and processing a lot of assets in Substance Designer before importing them into...

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Can the megascan materials be use to create content for urneal marketplace?

I read the license but that is not clear to me, can i use materials from megascan (free) to create content to sell on unreal marketplace? No selling the materials of course, but rather using them as a...

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Color adjustment of quixel assets in scene.

Hello All,I have a question regarding some rock assets. The Quixel master material letsyou tint and adjust Albedeo tint intensity, but when i check my color thru(Buffer Visuliazation BaseColor) the...

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Mixer 2020.1.4 is out!

https://www.unrealengine.com/en-US/blog/smart-materials-and-the-future-of-texturing-with-quixel-mixerWith the new release comes new Smart Materials, for a total of 150!Alongside comes a new tutorial...

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Bridge Surfaces to 3DS Max/Vray Displacement Error - Material Bleeding Onto...

Hi All,I seem to be getting an issue when rendering using in Vray Next when using a surface from Quixel Bridge/Megascans. I seem to have no problem getting the surface from Bridge into 3ds max the...

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Mixer 2020.1.5 is out!

Quixel Mixer 2020.1.5 is out! Download it here: https://quixel.com/mixerChangelist is below:73 new Smart Materials added! Free and ready to use. This pack includes ArchViz collections featuring...

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Answered: 3d assests Bridge export to UE4 Material missing

Hi there, when I export Surfaces to UE it's work but when export assets the material change to master material.

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Quixel releases Megascans!

Hey guys!Today is finally here! We've launched Megascans! Plus Megascans Studio and Megascans Bridge for Windows and OSX, a standalone toolset for customizing, blending and exporting scans. From all of...

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Can not see my exported mesh in Quixel Suite2

Hi There,This is the first time this has happened, I have exported a mesh to be textured with Quixel Suite2, using CS5, I have used .OBJ and .FBX formats.And in both cases I can not see the mesh at...

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How can I create this wood panel pattern in Quixel Mixer?

I'm trying to create this material in Quixel Mixer. I'm remaking DM-Tutorial from Unreal Tournament GOTY 1999 in UE4. There are a few walls with wood paneling. The pattern is unique. It got a square in...

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Answered: Can Quixel Bridge Export to a directory OTHER than the Project...

Hi folks,I am trying to change the directory that Bridge exports to in UE4 but it keeps defaulting to the projects Content directory.In content it creates:Content:- Megascans-MSPresetsWe'd like to put...

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Quixel and Wacom Tablets

Noticed some of the shortcuts for Quixel Mixer doesn't work with my wacom tablet. I have googled the issue and noticed this is an ongoing issue for some years now. Wanted to ask if there are plans to...

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Answered: Bridge to Maya with Redshift export issues

Hello, I'm having trouble exporting from Bridge. Bridge exports a mesh without textures. There is a redshift in the render settings. If I change the render to Arnold, export works exellent. I would be...

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Filters for Materials in Mixer??

So I noticed Quixel Mixer does not allow for use of filters on surface layers or folders containing solid layers. Filters like blur, contrast, levels, e.t.cThese only work for the mask stack.Any plans...

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The insanely confusing licensing of Quixel.

Sorry for posting here but Quixel forum is bugged for me and I'm stuck in an infinite login loop.I would appreciate if someone could give me some straightforwards answers as most of the threads on...

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Solved: How do I procedurally generate random height values when making tile?

I'm using Mixer to create a stone tile surface, similar to above. I'm new to mixer, and must be overlooking the non-uniform tile widths and height values. How do I achieve a similar base height map...

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Answered: How do I export combo maps?

Last time I used Mixer, it looks very similar to what's shown in this video: Currently, on 2021.1.1 I'm not seeing a way to pack roughness/ metalness/ AO into a single map. Or how to change the format....

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Splitting Megascan Model and Textures

I'm working with some of the larger cliff models from Megascans and 8k is a bit agressive so I'm working with 4k.Obviously this has degraded the quality pretty significantly, I'm wondering if anyone...

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Answered: Mixer Issue - Layers stop updating

Hi I use Mixer for simple texturing tasks. After having updated to the newest version, I noticed that after working on a file for some time (variable) layers don't update anymore/ the rendered result...

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when to use megascans as an environment artist?

im not an environment artist yet but im working towards it. im just confused on when to use megascans as i am told that environment artists are responsible for the creation of environment assets,...

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How can I do a gradient height tweak for a Solid layer?

For instance I have Solid A and Solid B doing height blend. How can I add a subtle gradient to solid B to sink it beneath Solid A at one side ?I see gradients in mask stack but how can I multiply that...

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