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Answered: DDO/3DO workflow for modular environment?

I'm making a sci-fi environment using a bunch of modular assets - walls, floors, props etc. all using separate texture maps. I'm now texturing these assets in DDO, and I keep thinking it'd be hugely...

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Answered: Problem after Quixel install on a new pc

The Install and everything else was going fin but now after first time opening NDO or DDOwell it always says that i should start ps as admin, close it and open quixel but if I do it my pc spams me with...

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Answered: 3DO model imported as white box

I've brought in tons of models into 3DO without an issue. I have one model that is coming in as the default cube, but glowing white.  I've exported the model the same way that I've done the others. Not...

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Answered: Quixel Suite 2.0 reinport maps

First of all thanks and congrats for the 2.0 release, I'm truly happy to finally get my hands on it (been using DDO/Suite for a bit more than a year  now and it changed my working life completely)!I'm...

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Answered: How to change the UI resolution for Quixel Suite?

Hey guys,I am not sure if any of you are having this problem of really tiny text and icons for use for Quixel Suite within Photoshop. I am using the latest version 2.2, and my Photoshop version is CC...

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Answered: Object Space Direction in DDO Dynamask setting is wrong

The Object Space Direction in DDO Dynamask settings is wrong. What determines the directions? Top / Bottom is Front / Back and vice versa.Any ideas?

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Opacity Map / UE4 Issue - Images Provided

Evening,Starting the texturing phase of a mini summer project and I'm having some issues with the glass material. I'll admit I'm fairly new to alphas/opacity/translucency on the whole but otherwise...

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Answered: xnormals and Quixel Suite question

I've been fighting uv seams for my rocks the past week, and finally think im on to something. I was originally baking normals from zbrush to be used in ue4. While things look ok in Quixel Suite, once i...

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Could Quixel be suited for low res retro pixel art?

I would like to do 128x128 or 64x64 textures for a retro look, kind of like http://store.steampowered.com/app/442780/ that and minecraft. Has anyone done this before, Any tips or workflow info on doing...

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Answered: What is causing these seams?

Newbie alert!  I am a programmer, so I'm well out of my depth with this stuff, however I want to put together some basic models using MODO Indie 10.0 and Quixel Suite 2 (2.2.1PR3) and have done a quick...

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Answered: Change the path of previewer

Hello,I want to know if t's possible to change the default path of the previewer ?Default path is : C :\Users \xxxx \AppData \RoamingAnd when i create a bunch of project, this folder is full of folders...

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Answered: Add layer to a single map?

OK, so another newbie question, apologies if this is just plain stupid, however I want to add layer to a single map (an Emissive map).  Is the correct workflow to add the layer and then turn it off in...

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Answered: Material ID map not loading correctly

I've been having some issues getting my material ID map to load correctly on my low poly mesh. I noticed my mesh seems to divide into several meshes when I import, I'm thinking this might be why my...

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Answered: Saving Smart Material won't work

Hi, I am having trouble saving a smart material, because Photoshop gives me an error message, wich you can see in the picture. But this error only appears when I am saving a group, if i try to save a...

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Answered: Importing materials

Hi , I was following this tutorial For max, but the only file I could file to import was a fbx file , wich indeed imports a lot more materials than the ones showed in the tutorial , but are not placed...

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Answered: DDO doesn't create tabs after a launch of a project.

Hi, i've tried to use DDO and faced with the problem. I load all elements and press "create".And I see this window after all.Although it should be like that according of tutorials.These tabs (Albedo,...

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Answered: Bump to Normal error on export?

Has anyone run across artifacting, or changes in the surface when using the "bump" map to normal in nDo after exporting?Scenario 1: I will use nDo's materials with the normal map and things look and...

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Answered: High poly Workflow?

Hello , SO I have a really Big spaceship and I wanted to texture with DDO , I installed and Its my first time with it so I am not really expert in the procedures yet . But I wanted to start with that...

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Answered: Convert to vray?

hi is there a way to cnvert the materials in vray? I know that vray is already a pbr renderer and doesnt need the hack maks that games ned but quixel is a good way to generate masks , textures ,...

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Answered: DDO no longer creating new projects correctly

This issue has only started recently (just upgraded to 2.2.0 but error occurs even after rolling back to previous versions). When starting a new project, instead of getting Photoshop files for "albedo,...

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