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Answered: DDO no longer creating new projects correctly

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This issue has only started recently (just upgraded to 2.2.0 but error occurs even after rolling back to previous versions).

When starting a new project, instead of getting Photoshop files for "albedo, metalness, normal, etc." I only get the ID map that I entered when creating the project and "Gradient, ObjectSpaceNormal, Mask, and Intermediate." The mesh does get properly loaded into 3Do however. Mousing over the dDo window will have it revert to creating a new project, so it also doesn't recognize a working project when this happens. Opening old projects to work on work just fine.

I am currently using Photoshop CS5, but that hasn't been a problem until now. Anyone have any ideas?

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