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Channel: Quixel Megascans — polycount
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3Do Painting brushes are not showing

Hi, I have worked with quixel with no issues but suddenly it's not showing these brushes in painting mode. Could you please help with that. Thanks.

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Answered: Super slow Mixer Ver. 2018.1.14 stutter and hanging

Hey,Just want to report a bug with the new mixer version 2018.1.4No idea what is going on but the new version is like 10000 slower than the previous one, changing a simple Albedo color makes my PC...

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Mixer, 3DS Max/VRay 3.6 Workflow

Please, is anyone in a position to help me with the following, Quixel Mixer to 3DS Max/VRay 3.6 workflow issue, I have recently subscribed to Mixer and worked through their tutorial, 'Quixel...

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Answered: Megascans Studio / Layer blending question

Let's say you're trying to author a 4x4 or 8x8 concrete surface for large architectural objects by mixing a big set of layers from 1x1 or 2x2 scans. The main problem you have to solve is repetition. In...

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Megascans Bridge + Live Link + UE4.19 - Material Warnings & Vertex Brush not...

Hi to everyone,I started to use Megascans assets with the UE4. I have two troubles which i would like to understand how to solve them:1- After exporting surfaces from Bridge to UE4 (Megascans plugin),...

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Megascans Unreal Plugin

Having some problems installing the plugin on 4.19.Tried on 2 different machines, and keep getting an error that says "Please Close Unreal Engine before installing the plugin".  But Unreal Engine is...

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Megascans Studio wont unzip assets

Hi everyone. For the first time I have installed Megascan Studio. The problem is that: when I select the folder to unzip my model, asset it starts but it remains still without doing anything as in the...

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Answered: Why Quixel Suite?

Hi everyone. This is a sincere post. I've mostly been using Substance Painter and recently discovered Quixel Suite 2 and the new Mixer (looks amazing!). I'm wondering, are there any main benefits to...

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Tessellation not showing in quixel mixer editor

Hey guys,So I installed quixel mixer and I opened the tiles sample preset but for some reason its flat no tessellation found and no idea what am I suppose to do, however, at work it works perfectly, so...

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Unreal livelink is broken

Since the last update everything exported from Bridge is displaying with a grey texture in Unreal. I'm using the latest editor build 4.20.1, I've tried reinstalling bridge/livelink and this is...

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Answered: Masking tool/option on layers?

Wanted to mask out some areas on the brick from another material but I don't see any masking options at the bottom or anywhere for that matter where I can custom paint out different areas. Anyone have...

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Answered: Updating OBJ - 3DO Losing link to project - HELP

Hi thereSorry if this has been asked anywhere else, Ive been searching to see if anyone has had a similar problem but i haven't came across anything.So I have been texturing my asset using Quixel suite...

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Answered: Emissives?

I saw that the suggestion thread is closed so maybe this post doesn't belong here, but I'd love the option to add emissive maps. Would be cool to make some bio-luminescent liquid for some fantasy...

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Answered: Mixer quirk/bugs?

I'm running into some quirks (maybe bugs?) and would love some better understanding. Sorry in advance if any or all of this has already been covered.1. When making a set of materials for landscape,...

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Answered: Megascans Customer Unfriendly Policy "delting your bought points"

Hey @ all,After being a megascans customer for 3 months "4K subscription" and actually happy about it... I quickly realised again, after beeing alreday through the whole Quixel Suite V1... Not working...

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Important Bridge Unreal Export

If you are using Perforce, don't forget to checkout the megascans directory in Content before exporting....

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Answered: 3DO does not show mesh

Whenever i try to import my mesh into DDO and try to use 3DO to preview it nothing shows up. The weird thing is that it worked one day and stoped working the next. I tried both fbx and obj. The fbx...

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How much scaling is too much?

Generally speaking, when establishing scale in your scene for Unreal Engine 4, how much scaling is too much for the Megascans assets? For the rocks in general? When I import a rock asset (or any...

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Unreal Issue with 3d model export

Material is not applied - have to manually check "Build Adjacency Buffer" and click Apply Changes on LOD to fix

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Unreal and Bridge LiveLink error

HiI'm trying to setup a LiveLink for Unreal 4.20 with Bridge.I get the following Error " Could Not send data over port 13428 " when trying to install.The Export says successful but then the mentioned...

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