Gloss Maps
Where does one plug in a Gloss map when using Maya 2018, also using Mental ray for renders.
View ArticleAnswred: Questions on old hardware
Hello Q team, I have a few questions regarding your suite. I have an old laptop ( no plans to upgrade atm) I use for my hobby needs with HD integrated graphics (everything I need runs fine so far). I...
View ArticleCertain groups of mesh showing up see through?
So uploaded my groups to Ddo opened 3DO and parts of the floor of this temple I'm building are see through almost to the point where it looks like they are gone?
View ArticleAnswered: Can we expect the new Mixer version with the masking painting tools...
Hello I saw few videos showing the masking tools and those looks great, can't wait to try it.I know the reveal is for GDC but can you confirm the update will be online as well at that time and not 6...
View ArticleWhat are you working on? (Quixel Suite edition)
Hey guys!Now that the holidays are basically over and everyone is slowly returning to work again, I'd like to start up a thread just for us Quixel users. What are you guys developing these days? I'm...
View ArticleQuixel 2.3.2 not launching?
I've now reinstalled both quixel and photoshop three times, photoshop launches fine by itself, however quixel will not load up. I click on the icon, it shows loading but never shows up. I've closed...
View ArticleMegascans - 3DS max plugin
I've got the plugin working with a demo version of redshift - as we export the final product into a custom real-time application, so I don't need a fancy rendering engine inside max itself. I presume...
View ArticleAnswered: Megascans Bridge constantly crashing on open
So I'm desperately trying to test out the megascans apps and assets and seem to be hitting issues with it along the way. Currently I've got bridge installed and running with the free assets downloaded...
View ArticleAnswered: Quixel just keeps deciding not to work
Randomly, all of the sudden since a couple days ago anytime I try to open Quixel it refuses to open, it just opens Photoshop but not Quixel. Why is this happening?Edit:Now it is working...Sometimes it...
View ArticleNormal details not showing up on model in 3DO?
When I normal detail a building I made the details show up on the normal in PS but not in 3DO.And for some reason I get a message saying the above, but I don't have anything wrong with my UVs...
View ArticleQuixel Suite 2.3.2 - Incorrect Color Profile
Hi,I'm having issues with the color profile in my Quixel Application. Whenever using NDO or DDO, the UI elements that are supposed to be "white" come off as a cream color, as well as textures or...
View ArticleAnswered: Exporting issue
When I open the export window all of the options are gray out.
View ArticleAnswered: DDO to Maya workflow question..
I'm quite confused on which maps are required for Arnold render for it to look similar to what I'm seeing in 3DO.. Anyone maybe could give any tips or recommend some kind of tutorials or their own...
View ArticleAnswered: Reimporter UI won't open
I've been having a number of issues centred around my Ddo project when I come to reimport input maps. When I came to update my material ID texture I wrote over the existing .targa file (leaving the...
View ArticleAnswered: Disable the startup splash screen?
It's a nit picky detail but it'd be nice if one could disable the startup splash screen when launching the quixel suite. Haven't been able to find any info on how to do this online.Thanks!
View ArticleAnswered: How can I trigger a retry for subscription payment?
My payment for April was not processed successfully due to low balance on a debit card I used with Megascans. I have since topped it up, but I don't know how to trigger another billing attempt on...
View ArticleAnswered: Megascan Decals into 3DS Max for Vray
Is there a way to import Megascan decals directly into a 3DS Max scene? Also, when I export the decal via Bridge for Vray, I get the Bitmaps, however the decal doesn't have an alpha to allow me to use...
View ArticleAnswered: Differences in Gloss Reflectance values between XML file and...
So I've been studying the XML files for Quixel/DDo's Materials, and I've noticed that while all other values entered in the respective XML files are respected upon import in Photoshop, the Gloss values...
View ArticleAnswered: Imported mesh displaying forcibly smoothed surface normals.
I'm working on a mesh with several pieces that doesn't seem to import correctly. I've had no trouble with numerous other meshes along the way and haven't adjusted my export settings at all. The meshes...
View ArticleAnswered: Layers in gloss/normal/metallic PSDs disappeared
After opening up a Ddo project I had been working on for sometime I found all my layers had disappeared in my gloss, normal and metallic PSDs. All the layers still existed in the albedo PSD and when...
View Article