Answered: Suite won't launch
Hello everyone, I just started having a problem launching the suite (beta ver 2.3) I click on every possible way to open the program but it never will. I tried uninstalling both it and photoshop CC...
View ArticleSolved: Quixel Colors not showing materials.
I just installed Quixel Studio 2.0, and I'm running Maya 2016.I installed Quixel Colors after my installation of Quixel Studio 2.0.I followed the steps on how to install Quixel Colors on the Quixel...
View ArticleQuixel and Video Copilot Element 3D
Hi.I'm trying to create quixel textures for use in Element 3d. The problem is that when the charge in Element 3d does not look the same as in Quixel. Does anyone know how I can export them to achieve...
View ArticleAnswered: What's happening here?
I'm doing my basic block work in blender and creating my uv maps there. From there I'm taking it into zbrush to create my hi res details. I then export colour id maps from zbrush and hi/low poly...
View ArticlePainting with different layer styles
Hey guys, so I've been trying to paint directly onto my mesh, but it doesn't seem like layer styles like linear dodge affect paint layers? I'm currently trying to paint highlights real-time, but...
View ArticleQ: Quixel and Arnold 5 settings?
Hi All,I know it's early days, but with the new Arnold 5 and Arnold Standard shader the current export presets aren't correct.Is there someone out there who figured out what to use now, as the new...
View Article3DO roughness differes from UE4 roughness (sRGB disabled)
Hi there, i recently got the Quixel Suite 2 (2.2.2) and iam totally addicted to it! It could be a little more performant but that's no big deal so far. Anyways ...I have some strange problems while...
View ArticleAsset looks different in Unity and in Quixel suite.
Hello.Below you can find 2 snapshots. One from UNITY and one from QUIXEL. Maps are exported by quixels "Exporter" in metalness workflow.-16 bit-.tifCan somebody help me get the assets look the same?Not...
View ArticleSolved: Color ID Map creates new color around edges when importing into DDO.
Hey guys today I tried creating a new project in DDO. I created my material ID maps like I always do. first by taking a UV snapshot and filling it in, in PS. The edges are 100% hard until I import them...
View ArticleAnswered: Weird lines and shapes in Quixel Suite
Hey guys, I'm kinda new to 3ds and also English isn't my native language, so please, be as simple as possible. Okay, basically I'm working on my model, I'm kinda new to 3ds max, so please, don't say...
View ArticleAnswered: DDO to UE4 - getting materials to look as similar as possible
Hey all, this is something I've been struggling with for a while now. I've been using DDO for about two years, I think it's great, however I can never get the exported textures to look that similar to...
View ArticleAnswered: Resolution too large
Hi,I'm new to DDO and feel very enthusiastic about it since I've bought it, but every time I apply it, it's off-screen almost like resolution is too large.I've tried to play with resolution in both my...
View ArticleProblem importing meshes into Quixel Suite 2.3
Hi!I have been working on a project and was planning on using DDO for the texturing however when i import the meshes and the baked normal maps something goes horribly wrong (see picture below). I am...
View ArticleHow to create a DDO custom material without a mesh or Id-map?
Hello everyone! I'm new to quixel suite and I'm looking for someone nice to explain if/how you can create a ddo custom material completely without a mesh, Id map.I just want to make a albedo texture in...
View ArticleWhat are you working on? (Quixel Suite edition)
Hey guys!Now that the holidays are basically over and everyone is slowly returning to work again, I'd like to start up a thread just for us Quixel users. What are you guys developing these days? I'm...
View ArticleAnswered: Managing large files?
Hi guys, I use QS2 for texturing my indie game and as an experienced programmer I want everything under source control (git). However the files generated and used by QS2 are huge (500MB for a 4k...
View ArticleAnswered: Quixel Suite 2 running slow and unresponsive
I've been using Quixel Suite for some time now and have been experiencing a really slow and unresponsive UI; there hasn't been much improvement since the new patch (2.3)my specs:i7 5820K16GB RamGTX...
View ArticleUnity Workflow?
finally i subscribed and my first test is somewhat disappointing. maybe i am doing something wrong.my first two purchases where 3d plants. exporting from bridge to unity via script. the model has no...
View ArticleAny plans for more Unity3d integration?
Hey, if megascans continues to be so awesome, I plan to integrate megascans pretty heavily into my unity3d pipeline. I am wondering what kind of plans you have for Unity3D integration? Are you...
View ArticleAnswered: Quixel Suite 2.3 Presets for MILA shader
Hi All,What kind of preset matches a Specular workflow when using MILA shaders with Mental Ray for maya ?Cheers,Arno
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