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How to create a DDO custom material without a mesh or Id-map?

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Hello everyone! 
I'm new to quixel suite and I'm looking for someone nice to explain if/how you can create a ddo custom material completely without a mesh, Id map.

I just want to make a albedo texture in photoshop, convert it to a normal and then work with it in ddo. Export these and use them in engine. 

Is this possible? 
I'm used to work with substance painter but I just want a quick way to create maps from images instead of the whole baking process

mod edit: changed title. 'Need something explained to me' isn't a great way to get help.


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