Hi guys,
I'm going crazy trying to figure this out and searching the internet with no luck. I just want the model to look the same in unity as it does in quixel. Here is the model rendered with quixel
![rR6hlLE.png"]()
and here with unity.
![cnjzDXZ.jpg"]()
I know the skybox etc will play a role.. but i just want the same specular and reflection.
I think it has something to do with the specular and gloss map. I have tried putting both in the specular RGB slot in unity, then trying gloss as RGB and specular as the Alpha map, and vice versa. I have also tried inverting the maps on the alpha of the RGB. Is there something I am doing wrong? I have set the calibration to unity 5 and unity 5 metallic.
Cheers
I'm going crazy trying to figure this out and searching the internet with no luck. I just want the model to look the same in unity as it does in quixel. Here is the model rendered with quixel

and here with unity.

I know the skybox etc will play a role.. but i just want the same specular and reflection.
I think it has something to do with the specular and gloss map. I have tried putting both in the specular RGB slot in unity, then trying gloss as RGB and specular as the Alpha map, and vice versa. I have also tried inverting the maps on the alpha of the RGB. Is there something I am doing wrong? I have set the calibration to unity 5 and unity 5 metallic.
Cheers