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SOLVED: Quixel PBR to unity

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Hi guys,

I'm going crazy trying to figure this out and searching the internet with no luck. I just want the model to look the same in unity as it does in quixel. Here is the model rendered with quixel

rR6hlLE.png"

and here with unity.

cnjzDXZ.jpg"

I know the skybox etc will play a role.. but i just want the same specular and reflection.

I think it has something to do with the specular and gloss map. I have tried putting both in the specular RGB slot in unity, then trying gloss as RGB and specular as the Alpha map, and vice versa. I have also tried inverting the maps on the alpha of the RGB. Is there something I am doing wrong? I have set the calibration to unity 5 and unity 5 metallic.

Cheers

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