So, this has happened on three different projects and it is getting very tiring. Everything starts out fine with the project, but if 3DO crashes at any point the textures will fail to load into it. So it looks like the blank gray material. I have tried to force-refresh 3do as well as reload the textures through the re-importer with the hopes it would jolt the previewer by rerendering the project but it didn't reload. If I try to use the 3DO custom loader it will connect the files in 3DO but it will no longer perform the live update.
There is one catch though. If I use the primitives in the previewer it will update just fine. Switch it back to my custom mesh and I get nothing. So somehow it breaks the connections to the custom mesh, and for some of my more complex projects it is incredibly annoying.
Is there something I am missing here? Why does it just quit working with my custom mesh, but it still works with any of the primitives?
Edit: Also, it breaks the connection for my color masks. Now when I press "C" in 3DO to view my color mask the mesh only shows pure black. This happens on both the custom .obj file as well as the primitives. It's broken everywhere.
There is one catch though. If I use the primitives in the previewer it will update just fine. Switch it back to my custom mesh and I get nothing. So somehow it breaks the connections to the custom mesh, and for some of my more complex projects it is incredibly annoying.
Is there something I am missing here? Why does it just quit working with my custom mesh, but it still works with any of the primitives?
Edit: Also, it breaks the connection for my color masks. Now when I press "C" in 3DO to view my color mask the mesh only shows pure black. This happens on both the custom .obj file as well as the primitives. It's broken everywhere.