Hi there,
first post, first issues. If i create an asset for UE4 in 3ds max and quixel, my textures are kind of messed up.
This is the 3DO renderer:
![]()
Same asset with exportet textures in UE4:
![Image: http://cd8ba0b44a15c10065fd-24461f391e20b7336331d5789078af53.r23.cf1.rackcdn.com/polycount.vanillaforums.com/editor/42/umfou57inp7j.jpg]()
And here the Material.
![Image: http://cd8ba0b44a15c10065fd-24461f391e20b7336331d5789078af53.r23.cf1.rackcdn.com/polycount.vanillaforums.com/editor/1m/49r9ow23gmgc.jpg]()
I turned sRBG off, but this kind of difference? I have this problem on every map in UE4 (lightning conditions are different)
I mean i can turn the brightness down, use own roughness&metallic maps and everything, but this should not the solution. Also the textures are really blurry. Are there settings in UE4 i didnt discover yet? Do i need to create a special material for quixel? This is not the first asset i made (also weapons and stuff) and the problem is everywhere.
Currently i use UE 4.10 and Quixel Suite 2.1.5.
first post, first issues. If i create an asset for UE4 in 3ds max and quixel, my textures are kind of messed up.
This is the 3DO renderer:

Same asset with exportet textures in UE4:

And here the Material.

I turned sRBG off, but this kind of difference? I have this problem on every map in UE4 (lightning conditions are different)
I mean i can turn the brightness down, use own roughness&metallic maps and everything, but this should not the solution. Also the textures are really blurry. Are there settings in UE4 i didnt discover yet? Do i need to create a special material for quixel? This is not the first asset i made (also weapons and stuff) and the problem is everywhere.
Currently i use UE 4.10 and Quixel Suite 2.1.5.