Hello,
i was wondering:
if i choose metallness workflow in the suite and texture it with that pipeline. Can i convert the maps into specular maps still or am i stuck with the metalness maps? It would be a pain to texture it all over again if I use spec workflow but have to import into unreal uses metalness
i was wondering:
if i choose metallness workflow in the suite and texture it with that pipeline. Can i convert the maps into specular maps still or am i stuck with the metalness maps? It would be a pain to texture it all over again if I use spec workflow but have to import into unreal uses metalness