Hi,
I am trying to model a very simple model for a lamp, and I used 2 meshes for it: 1 mesh for the screen and one for the base. Both meshes are polygonal and completely separated from each other, but I have them grouped. I assigned 2 different ID colors with Quixel colors in Maya, and saved as obj.
I unwrapped the UVs for both meshes in a single square of the UV plane.
However, when I plug them into Quixel, the normals rotate oddly. This doesn't happen with any other model, and I did the Unity 5 (Azog) tutorial, so I assumed I could use the same square for multiple meshes, as it's done there.
Why is this? Can't I use a the same square for 2 different UVs? What am I doing wrong?
![Image: https://i.gyazo.com/cf49644a798264ba1ca62c54e9c6a84b.png]()
I am trying to model a very simple model for a lamp, and I used 2 meshes for it: 1 mesh for the screen and one for the base. Both meshes are polygonal and completely separated from each other, but I have them grouped. I assigned 2 different ID colors with Quixel colors in Maya, and saved as obj.
I unwrapped the UVs for both meshes in a single square of the UV plane.
However, when I plug them into Quixel, the normals rotate oddly. This doesn't happen with any other model, and I did the Unity 5 (Azog) tutorial, so I assumed I could use the same square for multiple meshes, as it's done there.
Why is this? Can't I use a the same square for 2 different UVs? What am I doing wrong?
