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Answered: jagged seams

hello, what are these seams im gettting?  my color id map seems pretty clean so i'm not sure why im getting these seams. halp..

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Answered: Duplicate option Suggest report

May I suggest you to add a right+click option to duplicate a entire folder (like duplicate a layer) ? I don't like to have to save a folder with its content as smart material just to duplicate...

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Solved: 3DO not talking to NDO

So I'm sculpting this normal, I get a crash, and reboot. Now suddenly refreshing refreshing NDo doesn't update on the 3Do primitive, nor an imported mesh. That's really frustrating. How do I fix it?

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Solved: FAILED TO CONSTRUCT REFERENCE error

Hi, until yesterday I've been using the Quixel suite just fine. Everything worked. Then I kept getting this FAILED TO CONSTRUCT REFERENCE error, and I can't use the suite. I updated Photoshop, I'm...

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Answered: Export Bug?

I noticed when creating a texture such as "chrome" for Unreal 4 that it was coming in dark. Forgive me if this has been answered or if I'm doing something wrong I'd just like to know. I just updated to...

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Moved: Quixel and Mila Shader workflow help

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Answered: Grey values of brush alpha disappear

Hi,Maybe someone already had this problem.Grey values of brush alpha disappears and it seems only white values remain. I have this problem with default and custom alphas. And it does effect...

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Answered: Multicoloured squares when painting

I'm painting a bump map and this happens, it's looks more like modern art than a bump map :PThis strange effect happens when i paint sometimes but its guaranteed to happen when I undo, and once it's...

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Moved: 3d Max - Vray - Quixel Workflow

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Answered: Overlapping UVs = hard edges in 3DO?

I've imported a lowpoly model in 3DO, but 3DO always seems to split the vertex normals where there are overlapping UVs.This is an asset for a mobile game, so I need the overlaps. Each side of the...

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Solved: Rectangular Textures

Hello, I'm trying to create a project in Quixel with 2x1 textures (4096x2048 specifically, though my material IDs are 8192x4096- I don't know if that is a problem)When I create the project it always...

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Answered: Can I use 1 UV for 2 different meshes?

Hi, I am trying to model a very simple model for a lamp, and I used 2 meshes for it: 1 mesh for the screen and one for the base. Both meshes are polygonal and completely separated from each other, but...

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Solved: Quixel Colors in 3ds Max shows no material ID preset?

3ds Max Design 2015 sp3Quixel Colors v1.3When I start Quixel Colors in 3ds Max, the material swatches are all blank. Settings.ini:[%General]QS2=C:\\Program Files\\Quixel SUITE 2.0Version=1.3a That...

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Answered: Unusual Color ID Not Detecting

Right so I've been using DDO for quite a while now and never had any issues when it comes to using a plethora of colors in the ID map.However, upon making some normal/color ID map changes I've...

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Answered: Mesh does not display in 3DO, and doesn't update textures.

So this is my computer only for some reason, so it has nothing to do with the files themselves. I created a new nDO project, and added in a prebaked normal and mesh. The mesh does not appear in 3DO,...

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Answered: Problems exporting materials to Dota 2

Hi! Recently, I adquired "Quixel Suite 2" in order to create textures for Dota 2. When I am working with 3DO, I see the materials correctly, but when I export them and I upload the maps (Quixel creates...

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DDO show noticeable seam in normal map when applying materials

hi, I notice strange problem I am not sure if I did it wrong but when I add wood material for my desk model, and my desk got symmetrical UV it show a noticeable seam line  here some image : but in...

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Moved: DDO show noticeable seam in normal map when applying materials

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Answered: Quixel DDO/3DO problems and bugs

Hi all,After trying and buying substance painter, I decided to give a shot to Quixel and for the workflow itself and smart material quality, I was immediatly excited and considering buying. However,...

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Solved: DDO transparency tutorial request!

Hi can someone make a short tutorial on making a transparent texture in DDO and how to apply it to a model. For example somebody wants to make grass on a flat polygon with transparency. I know how to...

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