I noticed when creating a texture such as "chrome" for Unreal 4 that it was coming in dark. Forgive me if this has been answered or if I'm doing something wrong I'd just like to know. I just updated to the newest version of DDO today but have had this problem for awhile with the current and old versions.
I start a project as ToolBag 2.0 to test obviously the results in Marmoset, but when I'm done need to export as UE4 and Unity 5. Shouldn't the Export option correctly name and produce these outputs?
I ran a test. I started a project set as UE4 and exported a metal such as "chrome" on an object. The output will show that the albedo where the Chrome is applied is light in color and almost white.
If I say create the project in ToolBag 2.0 and use the Export function for UE4 Maps the result is the Chrome area is now black rather then white and results in the Chrome looking black in UE4 Engine. Also the naming convention isn't the same when using the Export as UE4 compared to starting the project with UE4 settings rather than ToolBag 2.0
What is the point of the Export function if it's not really giving me the correct results? Am I doing something wrong? Another problem is if I need all 3 versions I don't want to re-texture each one for each setting to get the correct results. When opening the Reconfigure option it doesn't allow for changing from UE4 to ToolBag 2.0 Outputs that I've seen anyway. Am I doing something wrong here?
Need some help as I'm trying to get correct results for each output.
I start a project as ToolBag 2.0 to test obviously the results in Marmoset, but when I'm done need to export as UE4 and Unity 5. Shouldn't the Export option correctly name and produce these outputs?
I ran a test. I started a project set as UE4 and exported a metal such as "chrome" on an object. The output will show that the albedo where the Chrome is applied is light in color and almost white.
If I say create the project in ToolBag 2.0 and use the Export function for UE4 Maps the result is the Chrome area is now black rather then white and results in the Chrome looking black in UE4 Engine. Also the naming convention isn't the same when using the Export as UE4 compared to starting the project with UE4 settings rather than ToolBag 2.0
What is the point of the Export function if it's not really giving me the correct results? Am I doing something wrong? Another problem is if I need all 3 versions I don't want to re-texture each one for each setting to get the correct results. When opening the Reconfigure option it doesn't allow for changing from UE4 to ToolBag 2.0 Outputs that I've seen anyway. Am I doing something wrong here?
Need some help as I'm trying to get correct results for each output.