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Channel: Quixel Megascans — polycount
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Solved: DDO transparency tutorial request!

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Hi can someone make a short tutorial on making a transparent texture in DDO and how to apply it to a model. For example somebody wants to make grass on a flat polygon with transparency. I know how to make it in 3D software like blender but i can't find any tips on how to make it in DDO ...








Adding your own Decals to Megascans library?

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Can you Add your own Decals to Megascans library?

Thanks for all the hard work!

What are you working on? (Quixel Suite edition)

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Hey guys!

Now that the holidays are basically over and everyone is slowly returning to work again, I'd like to start up a thread just for us Quixel users. What are you guys developing these days? I'm actually entering into the Trek vs Wars contest for fun, with a Type 2 hand phaser - rendered in real-time with 3DO.

I'll kick off this thread. Show us what you're up to! :smiley: 






Quixel Mixer Exporting and PBR workflow through V-Ray

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I have a litany of questions if anyone can answer them.

I've been trying to understand the PBR workflows, specifically manually exporting from Mixer to 3ds Max V-Ray Next. There's a tutorial I followed online and became sorta confuse at the export process: image

During the export part of this video why does he toggle of the flip Y on the Normal? Is this is always done for all external rendering programs or just Marmoset in this case? The same goes for the displacement, why did he disable normalize? And when should we toggle this option? One last question, what's the difference between srgb and linear and when should I use it?

My whole understanding of V-Ray up to this point has been specular workflows so when I attempted the roughness workflow, the results weren't accurate so I settled for specular. Additionally I had to mess around with the SRGB and Linear to get the texture map to match what I had on Mixer. With that said, what is the proper workflow for manually exporting textures from Mixer to V-ray since I haven't seen any tutorials out there available to me.

Thanks.

Quixel Mixer - Enabling custom paint mask option missing?

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I downloaded the newest release of Mixer to try it out and was viewing a Quixel tutorial on YouTube to get started.

In the video at the bottom of the Layers tap there are a couple masking buttons, one of which was used in the video to paint custom opacity maps for a material.

However on my end I don't see either of those buttons available anywhere in the layer options.

Megascans to V-Ray

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Hello there,
I have exported a texture from Megascans to Maya V-Ray but I don't get the results I have expected. I'm sort of new to V-Ray and I don't exactly know what maps it needs and where they go.
This is my material with the maps I connected



And this is the result. It lacks detail, the normal still looks flat in the areas with more light and the greyish area should be water, it doesn't really look like water though...



This is how I expected it to look


Answered: Runtime error - Quixel colours script for 3ds max 2018/19

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Hi Guys,

Been a while since I've posted here. Getting and error when I try to run the colours script. See attached. Greatly appreciate any help here on this. 

Michaek

DDO not using my Megascans Library path, while other apps like Mixer and Bridge do.

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I tried a few searches but didn't come up with an answer.

On a new machine I installed Quixel Suite, Bridge and Mixer all in one go. Bridge and Mixer seem to correctly access my Megascans library path, displaying assets I've purchased as available materials

However in Quixel Suite \ DDO I don't see any Megascans in the material browser. I've tried the one relevant seeming option which was changing the "shared path" to my library location but this didn't solve the issue.

I also tried scanning my registry to see if there was perhaps a path I could change but wasn't successful in finding one.

3DO - Black Tri's on mesh

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Hi

So this morning im having a few issues with my mesh in Quxiel 3DO. So basically ive triangulated my mesh etc and then bought it into Quxiel 3DO and im still getting these black artifacts some of them in places that make no sense as i can see there is a perfectly good tri there.

Any idea what could be going wrong or what i could be doing wrong?

Thanks

Answered: Quixel DDO/3DO problems and bugs

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Hi all,

After trying and buying substance painter, I decided to give a shot to Quixel and for the workflow itself and smart material quality, I was immediatly excited and considering buying. However, the software is very bugged...

- Mesh paints disappearing and forcing me to reopen quixel for them to show up
- Brush cursor disappearing from time to time
- Smart materials becoming invisible when going to a different part of the mesh forcing me to go back and refresh (sometimes works sometimes doesn't)
- Save project not saving my textures
And some more..

Same happens to you? I'm using Photoshop CC 2015.5.0 and Quixel 2

Quixel DDO Not loading up brushes

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So I been using quixel DDO, I have made one brush.jpg, threw it into a folder , imported that folder and voila the brush i made is there ready to brush with, however when I go to make a second brush In same folder it shows up as a white image. its flatten /merged together, no layers jpg.  So I reset to default try to re-import the brushes that are in the same folder they both show up fine however that second one is still pure white. So I try to click on the brush and Delete Brush but it deletes the first brush in the folder instead of the Brush that is selected. And will i have to Import category everytime i want to add a brush? Or are you suppose to be able to delete the brush you select? And It should bring in a standard black and white jpg. just fine correct?

Answered: From Bridge to UE4 Material not working

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Hello guys, I've downloaded and imported several materials from Bridge to UE4 and depending on the object I apply the material instance it will work or not
  • static mesh imported from datasmith: no
  • static mesh actor: yes
  • brush geometry: no
however, when taking the textures by themselves and building the material from scratch it will work on any situation,
here are some images showing to illustrate the problem:

in this image you can see the 3 type of objects the material instance obtained directly from Bridge was applied to, the static mesh imported from sketchup with datasmith is selected and the material wont show even after building the scene



this is the detail panel of the instance material 



this is the detail panel of the master material



any help would be appreciated

Answered: Quixel Bridge - black window when I try to export

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Hi, I've used other times Quixel bridge, but after the last update (I think), when I try to export an asset, I click on export, but only an empty window appears. 

I tried to reinstall quixel bridge, to re-download the assets, run as administrator...
 ... but nothing.


Unity Export - Metallic, Legacy not including correct textures

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Hi,

I just signed up for the Indie Game subscription today. I'm really excited to use the megascan assets I bought, but I am unable to export them to Unity with textures set up for metallic/smoothness (the default Standard shader variant) and an AO texture.

Here are my export settings:



Here are my Unity importer settings and the resulting textures:



It seems to be a HDRP Mask map, even though I have set Legacy and Metallic. So there is no separate AO texture included, but if I look in the download folder of the asset (opened via Bridge), I can see the AO map!


Any advice on how I can get Legacy and Metallic to work? I really need a Metallic/Smoothness instead of Spec/Gloss or HDRP mask. I can drag over the AO texture from the download folder to my Unity project, but I'd rather the AO texture was correctly included and added to the material since I will be importing many assets.

I'm on OSX and using Unity 2018.2.10f1.

Thanks!

Answered: Scrolling In Post Process Broken

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Hi, whenever I try to scroll down the post process presets menu, it auto scrolls back up again as soon as a stop scrolling, making it impossible to access the options at the bottom. This happens both when I use the mouse wheel and the keyboard arrows (so its not the mouse). Any ideas what could be happening and how I can fix it? I am using the latest version of quixel suite/3DO. (2.3.2) and latest Photoshop CC.

I have tried running as admin and tried maximizing/resizing the screen but that doesn't do anything different. (Windows 10)

Answered: AO maps blank/missing for megascan materials

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I noticed that when adding new materials (like brick, for ex) after adding an AO channel, they will no longer import their proper, specific AO maps... they are just blank gray overlays. In 1.8 as I recall, all of the megascan materials had their own unique AO maps that would multiply on top of your base AO. This also applies to the dynamask editor: the AO channel is just blank. 

Also speaking of AO, there is also no longer your base AO map in the stack at all, so you can't manipulate that either... makes working on AO maps in general quite difficult and time consuming.

Note that it does properly import the AO map with custom made materials, just not any of the stock megascans.  

Render with a transparent background

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Hi! 
I was just wondering if there is a way to render assets with a transparent background in quixel?

Quixel DDO, Mesh appears to look torn up with poorly placed textures.

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After attempting to put a .blend and .obj file into the mesh slot for quixel DDO, it rejects both with the same error as seen in the .png and topic.

In full, it's "There seems to be missing Texture Coordinates (UVs) from the mesh. Please make sure UVs are exported alongside mesh!"

The .blend file has a High Poly and Low Poly (specifically a Retopology of the High Poly), and the image is before a normal map is baked. 

Please help, and thank you for anybody's time.

Megascans Issue

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Hello all,

I was just testing out some foliage assets from Megascans but when I imported them they looked like this:



I've tried fiddling with some settings but I couldn't get anything to change the way they looked...
I tried 2 different projects, and one of them the colour was more pronounced - but I literally did the same things in each project so I don't know what happened there.
Do they need a Metallic setting maybe? I noticed they don't seem to have one.

If anyone has any ideas I'd very much appreciate it!

Quixel Mixer - Masking out chipped paint to show old wood underneath?

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New to Quixel Mixer and giving it a try. I want to make a wood plank wall with peeling and chipped paint with exposed old wood underneath. Is there a way for Mixer to know to mask out areas like these I've marked in blue? Or do I need to hand paint these out myself? I've tried adjusting the threshold settings but can't seem to get the full effect I want.


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