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Channel: Quixel Megascans — polycount
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Filters for Materials in Mixer??

So I noticed Quixel Mixer does not allow for use of filters on surface layers or folders containing solid layers. Filters like blur, contrast, levels, e.t.cThese only work for the mask stack.Any plans...

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The insanely confusing licensing of Quixel.

Sorry for posting here but Quixel forum is bugged for me and I'm stuck in an infinite login loop.I would appreciate if someone could give me some straightforwards answers as most of the threads on...

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Solved: How do I procedurally generate random height values when making tile?

I'm using Mixer to create a stone tile surface, similar to above. I'm new to mixer, and must be overlooking the non-uniform tile widths and height values. How do I achieve a similar base height map...

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Answered: How do I export combo maps?

Last time I used Mixer, it looks very similar to what's shown in this video: Currently, on 2021.1.1 I'm not seeing a way to pack roughness/ metalness/ AO into a single map. Or how to change the format....

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Splitting Megascan Model and Textures

I'm working with some of the larger cliff models from Megascans and 8k is a bit agressive so I'm working with 4k.Obviously this has degraded the quality pretty significantly, I'm wondering if anyone...

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Answered: Mixer Issue - Layers stop updating

Hi I use Mixer for simple texturing tasks. After having updated to the newest version, I noticed that after working on a file for some time (variable) layers don't update anymore/ the rendered result...

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when to use megascans as an environment artist?

im not an environment artist yet but im working towards it. im just confused on when to use megascans as i am told that environment artists are responsible for the creation of environment assets,...

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How can I do a gradient height tweak for a Solid layer?

For instance I have Solid A and Solid B doing height blend. How can I add a subtle gradient to solid B to sink it beneath Solid A at one side ?I see gradients in mask stack but how can I multiply that...

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