Anybody know what FBX version the Megascans are exported with?
The long and short of things is that I'm running on a 2016 version of Modo. My 3D software can't open FBX assets that are exported using a preset newer than my version of Modo. Most people in my studio...
View ArticleHow do I set up Megascans in Unreal?
Hello. I'm following along to this tutorial and around the 5 min mark, it shows megascans imported Bridge to UE4 that are already shaded with a customizable Master shader. My shaders are empty. Do I...
View ArticleQuixel Bridge Live Link To Maya error !
Hi everyone,When i export assets from Bridge to maya using the livelink exporter the fbx importer window appears and asks for import and an error message said that the hypershade window is not found, i...
View Article(MIXER)how to Color correct/Adjustment on imported Albedo
is it possible to color adjust the custom albedo. It looks washed out. Im using the maps downloaded from textures.comhttps://www.textures.com/download/3dscans0645/138422how it looks like in Mixer. As...
View ArticleWeird looking glass material in Quixel Suite
Hi there,I am having problems with Quixel Suites materials which usually work great, but sometimes I get something like the Glass Window material. So far I found nothing remotely similar in postings...
View ArticleSolved: dDo not generating usual maps.
Running PS CS6, and Quixel Suite 2.0. Both 64 Bit versions.Usually when I start DDO and import my .OBJ mesh, dDo generates a Albedo, Specular, Gloss, and Normal map. Now instead it generates a...
View ArticleAnswered: Quixel Suite opening Behind Photoshop
I think this question has been answered before but the answers have not helped at all. The Quixel Suite tool launcher keeps opening behind Photoshop. I am running Quixel Suite 2.3.2 and Photoshop CS6....
View ArticleQuestion regarding color space of textures
Hello. This thing comes up a lot when I work with megascans asset, and I don't really understand why it is. Often times, I get the best result if I put the roughness map into srgb color space (in...
View ArticleTexture Atlases and Foliage
I have been looking for ways to use plant atlases in UE4. Is there any tutorial or documentation on this? Also, can we use them as part of the UE4's foliage system?
View ArticleQuixel Suite exporter (and Unity) question
Hey there,a quick question about the exporter in Quixel Suite (since I could only find unsolved threads about similar issues):When exporting for Unity 5 (metalness) is Quixel Suite exporting the gloss...
View ArticleAnyone experienced enterprise licensing
Has anyone any experience of applying for enterprise licensing? How long does it take?I reached out to quixel over a week ago and someone got in touch for basic info the next day, but in the week and...
View ArticleQuixel is joining forces with Epic Games!
As of today, we've officially become part of Epic Games. The entire Megascans library is now available to everyone who uses Unreal Engine for use within the engine.On top of that, pricing has now...
View ArticleQuixel Suite not compatible with PS CC 21.01
had to switch back to an older ps version today because i could not get it to wiotk with the newest version.will there be an update for this ?
View ArticleHaven't used Quixel in years, a few questions.
Last time I used Quixel it was basically a plug-in for photoshop (nDo, dDo, 3do.) 1.) Has this software been replaced with Mixer or is Mixer an alternative program?I2.) For pricing, I noticed that...
View ArticleSolved: Megascans Studio wont display / add downloaded assets
editfixed by another reinstall and repathing
View ArticleQuixel mixer?
I am so glad to see painting with a brush in Mixer . still it lacking few things I need badly1. non square textures. We don't use square textures mostly 1024x2048 or 512x2048 and such2. scaling...
View Article[Solved] Artefacts in normal map when blending with custom surface in Quixel...
Hello, when blending the two textures together, I get really weird stripe-artefacts in the normal map (all other maps are fine)Each on their own work more or less correctly regarding the normals, but...
View ArticleMixer (Tilling Textures) adjusting Height/Displacement for better blending.
Hello all,I've just started out with Mixer and doing some testing with some tilling textures i have made.I would like to have my sand texture blend more into my metal panneling this is done in...
View ArticleAnswered: Is there anything to do about the hole on the top of quixel trunks?
I've been using the Quixel library and have fallen in love with it, but I've noticed that practically all of their trunk 3d models have an hole in the top where you can look inside of it. I was...
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