Wanting to create a realistic archviz of an existing building, I want to map his true materials.
Having no experience in texturing I approached Quixel Mixer, but what I didn't understand is if Mixer can start from the photo or photos I can shot at various building materials (steel, aluminum mostly, no scan is possible due the building size) and use Mixer to generate the whole needed elements (normal, AO, displacement etc).
Was looking at Materialize tutorials and understood can do that, wanting to understand the differences and where to start.