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Quixel Bridge Maya Livelink Redshift Displacement issue

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Hello!
I got Quixel yesterday and started playing around with MS Livelink in Maya. The 3d assets export correctly and get set up correctly inside Maya under Redshift Renderer. However the Megascans surfaces seem to get all messed up displacement. These are my steps:
1. Create a new scene in Maya. Select Redshift Renderer. Run the MSLivelink script to get the little dialog box and select Redshift inside that. 
2. Make a poly plane and a Redshift light. Select the plane.
3. Open Bridge and select the Export button on any surface. Use default export settings and click Export while the geo is selected in Maya.
4. The material immediately gets exported successfully and a redshift material gets created and assigned. I render it and it looks like the displacement is insanely high.
This is the material i chose for example.

This is what it looks like in Redshift render on a 2D plane geometry.


These are the settings that get created by default, I haven't changed any.


At this point I can set the scale in the displacement box on top right from 1 to 0.02 to get the result kind of like how it looks in Bridge but I feel like it still doesn't look the same. Like some setting is messed up somewhere.
I am assuming since nobody messaged here about this issue, I am the one doing something wrong as Quixel will obviously not have such a basic feature of Livelink broken.
Please somebody help me I have searched everywhere for answers, what is going on?
Cheers!

Indy

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