Created my mix.
Yeah! Looking decent in megascans/mixer. The main difference being the displacement (height) map.
![Image: https://i.pinimg.com/originals/56/bc/b6/56bcb6221dd470b3419247840d7aef58.jpg]()
Yet when I get it into Unity it doesn't look right, (I have a reflection probe) and using the default material.
I have the gloss map in the alpha of the diffuse (Is the gloss map correct to be placed here?)
I have my displacement (Height?) set to "12" on the 0-1 range (cm)
I have my roughness in the alpha of the metalness
Issues I'm seeing, I think the material looks correct (although I'd love it if someone could confirm I've setup the textures correctly). Yet the biggest issue appears to be the displacement (height) map. It doesn't look anywhere near as good as what is shown in Mixer. I'm at a loss. Is it an output setting? Something not turned on on Unity, or quality setting? is the (cm) range incorrect? it only looks like I'm getting normal information.
The AO seemed to come out a little weird too (I understand it's still in Beta, but there is hardly any pixel information on the AO!?)
After a few tweaks I was able to generate an AO (using this tutorial) that I believe renders better than what is offered from mixer.
![Image: https://i.pinimg.com/originals/bc/a7/e9/bca7e9f42ad2cf3ab3b51bafa5f4b14c.jpg]()
It also appears I'm not getting any ant-aliasing out of Unity, even though I've got it set to high/ultra quality and the post process rendering stack doesn't appear to be working anymore? How do go about adding bloom/DOF/SSAO and the like to the camera?
Thanks to anyone who can help.
Cheers.
Yeah! Looking decent in megascans/mixer. The main difference being the displacement (height) map.

Yet when I get it into Unity it doesn't look right, (I have a reflection probe) and using the default material.
I have the gloss map in the alpha of the diffuse (Is the gloss map correct to be placed here?)
I have my displacement (Height?) set to "12" on the 0-1 range (cm)
I have my roughness in the alpha of the metalness
Issues I'm seeing, I think the material looks correct (although I'd love it if someone could confirm I've setup the textures correctly). Yet the biggest issue appears to be the displacement (height) map. It doesn't look anywhere near as good as what is shown in Mixer. I'm at a loss. Is it an output setting? Something not turned on on Unity, or quality setting? is the (cm) range incorrect? it only looks like I'm getting normal information.
The AO seemed to come out a little weird too (I understand it's still in Beta, but there is hardly any pixel information on the AO!?)
After a few tweaks I was able to generate an AO (using this tutorial) that I believe renders better than what is offered from mixer.

It also appears I'm not getting any ant-aliasing out of Unity, even though I've got it set to high/ultra quality and the post process rendering stack doesn't appear to be working anymore? How do go about adding bloom/DOF/SSAO and the like to the camera?
Thanks to anyone who can help.
Cheers.