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Answered: LiveLink not creating material blends, just copying Master Material

Hi,

I'm working with Megascans Unreal 4 Livelink with Unreal 4 version 4.19.2 - When I click on two material instances, as shown in your instruction videos, and click "Create Material Blend", it merely copies the Master Material with the white default tiles and doesn't carry over any other materials selected.

"Reset Selected Type To Default" also does absolutely nothing, as does the "Use Selected Material" button does nothing as well.

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