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Issue with see through mesh in 3DO

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Hello everyone, I seem to be having a problem when importing a mesh it is transparent in 3DO, but upon rendering it is solid. I'm not sure what is going on. Is this a feature or something I'm doing wrong on my end? Appreciate any help. Sorry if I'm just being silly.

Viewport: https://puu.sh/w5dth/212f02b6c6.png

Render: https://puu.sh/w5dCH/74c9358c3c.png (don't know why it renders all scrunched up like that)






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