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Workflow DDO -> cinema 4d/arnold

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Hello, 
i'm new here, and i have an issue i can't manage with. I post on quixel groupon fb, but nobody seems to know :

with the specular map and reflectance at normal, it's like they were inverted in c4d. In maya there is an option "alpha is luminance"


but in c4d i do not manage to have those working well... it's way britter that it should be, i don't know how to fix it.

i have another issue, if cinema 4d works in linear mode, reflexions looks mirror. I have to uncheck linear workflow to make it work well.

Is there anybody who knows how to deal with DDO maps, like in maya ?

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