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Answered: DDO re-importing not re-applying mask settings

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Hey the issue is simple and menial but would be nice to get fixed. Upon re-rendering the project with new maps, the brightness settings applied to my masks are set back to default.
To clarify
I have a group which is masked to one of my material IDs
I change the material ID settings in the dynamask editor, specifically the blur and brightness settings.
After re-rendering further down the line the blur setting and manual paint masks are passed through but the brightness reverts back to default.

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