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Answered: Black materials in DDO

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Hello all this is my first post to this community and I am not sure that I an in the right spot, you all seem to be artist and not necessarily just getting started so let me know if I am in the wrong place.

My goal: is to create content for the Unreal Engine so I have a modeled gun and all attachments (11 meshes total) as this system will be modular and the player can add or remove components. I would like all of these to reference 1 UV map so the engine doesnt have to load a bunch of different files for this weapon. (This intent might not be the best please let me know if this is the wrong direction)

I am having trouble assigning materials to the regions of the model I have specified as different materials, usually I can hold Shift+C in DDO and it lets me select the material I want from the library, but this project is showing most of the materials as black. I am assigning the mesh groups along with the material ID/Normal/AO.

Here is the Material ID Map:

 Here are my initial import settings:

and here is the image along with the black issue I am having:


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