Hello all this is my first post to this community and I am not sure that I an in the right spot, you all seem to be artist and not necessarily just getting started so let me know if I am in the wrong place.
My goal: is to create content for the Unreal Engine so I have a modeled gun and all attachments (11 meshes total) as this system will be modular and the player can add or remove components. I would like all of these to reference 1 UV map so the engine doesnt have to load a bunch of different files for this weapon. (This intent might not be the best please let me know if this is the wrong direction)
I am having trouble assigning materials to the regions of the model I have specified as different materials, usually I can hold Shift+C in DDO and it lets me select the material I want from the library, but this project is showing most of the materials as black. I am assigning the mesh groups along with the material ID/Normal/AO.
Here is the Material ID Map:
![Image: http://cd8ba0b44a15c10065fd-24461f391e20b7336331d5789078af53.r23.cf1.rackcdn.com/polycount.vanillaforums.com/editor/0e/p94svzvj9rha.png]()
Here are my initial import settings:
![Image: http://cd8ba0b44a15c10065fd-24461f391e20b7336331d5789078af53.r23.cf1.rackcdn.com/polycount.vanillaforums.com/editor/k6/ufyl437beajh.png]()
and here is the image along with the black issue I am having:
![Image: http://cd8ba0b44a15c10065fd-24461f391e20b7336331d5789078af53.r23.cf1.rackcdn.com/polycount.vanillaforums.com/editor/la/ebgwhocxy6f3.jpg]()
My goal: is to create content for the Unreal Engine so I have a modeled gun and all attachments (11 meshes total) as this system will be modular and the player can add or remove components. I would like all of these to reference 1 UV map so the engine doesnt have to load a bunch of different files for this weapon. (This intent might not be the best please let me know if this is the wrong direction)
I am having trouble assigning materials to the regions of the model I have specified as different materials, usually I can hold Shift+C in DDO and it lets me select the material I want from the library, but this project is showing most of the materials as black. I am assigning the mesh groups along with the material ID/Normal/AO.
Here is the Material ID Map:

Here are my initial import settings:

and here is the image along with the black issue I am having:
