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New to Quixel Suite, question about uv seams

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Hi there,

Im quite new to uv unwrapping and texturing with Quixel Suite. So i've been searching various forums on how to get rid of uv seams. I followed this thread http://polycount.com/discussion/140413/quixel-suite-and-seams which mentions something called "Seam termination", i can't find this, and maybe it's an old feature that was refactored into something different. However, since at this point, im mainly doing some rocks, i sometimes find it hard to place seams where they're not noticable. This ofcourse depends on the rock model, but nevertheless im looking for every trick there is to learn, in order to make seams as invisible as possible. What are my options?

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