Got Ddo set up to do some diffuse only hand painted texturing. But the colors are severely broken for me in what looks like a gamma issue.
![Image: http://cd8ba0b44a15c10065fd-24461f391e20b7336331d5789078af53.r23.cf1.rackcdn.com/polycount.vanillaforums.com/editor/di/0gg4e64y7551.gif]()
Am I missing a gamma setting somewhere or is this broken?
EDIT: Alarmingly, every time I start painting it knocks the brightness of the existing painting down a notch.
![Image: http://cd8ba0b44a15c10065fd-24461f391e20b7336331d5789078af53.r23.cf1.rackcdn.com/polycount.vanillaforums.com/editor/s3/a9go66y4awj0.png]()

- Pick a color and start painting
- The color always comes out very light
- Stop painting
- The colors still appear wrong
- Start painting
- The colors are suddenly correct!
Am I missing a gamma setting somewhere or is this broken?
EDIT: Alarmingly, every time I start painting it knocks the brightness of the existing painting down a notch.
