Hi , I am studying in 3D modeling and i'm currently doing my final project. I tried incorporating Quixel and Unreal 4 in my workflow and i stumbled on some problems with glass and its transparency. I want to texture a lantern i modeled in 3ds Max which has 3 little windows/glass and a candle inside. Problem is that i cant figure out how to make the glasses actually transparent so we are able to see the candle inside the lantern. I tried using the glass smart materials and adding an opacity map in quixel but its not working. Could someone enlighten me on the process of creating such a material which will be visible and has the desire effect in Unreal Engine 4. Here is the lantern.
![Image: http://cd8ba0b44a15c10065fd-24461f391e20b7336331d5789078af53.r23.cf1.rackcdn.com/polycount.vanillaforums.com/editor/n5/a2b70munjifr.png]()
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Thank you
Francis


Thank you
Francis