White textures after Redshift rendering (Need help)
Good afternoon. After rendering in Redshift there are white whitened textures, models and materials are taken Quixel MegascansProgram: Cinema4D
View ArticleQuixel mixer - layer loading error when project open
Hi guysI've been searching for days and found out that no one has the same problem.When I save the project and open it later, the program stops in the "adding layers" step.Even if I save as in various...
View ArticleHow can I do a gradient height tweak for a Solid layer?
For instance I have Solid A and Solid B doing height blend. How can I add a subtle gradient to solid B to sink it beneath Solid A at one side ?I see gradients in mask stack but how can I multiply that...
View Articlewhen to use megascans as an environment artist?
im not an environment artist yet but im working towards it. im just confused on when to use megascans as i am told that environment artists are responsible for the creation of environment assets,...
View ArticleAnswered: Mixer Issue - Layers stop updating
Hi I use Mixer for simple texturing tasks. After having updated to the newest version, I noticed that after working on a file for some time (variable) layers don't update anymore/ the rendered result...
View ArticleSplitting Megascan Model and Textures
I'm working with some of the larger cliff models from Megascans and 8k is a bit agressive so I'm working with 4k.Obviously this has degraded the quality pretty significantly, I'm wondering if anyone...
View ArticleAnswered: How do I export combo maps?
Last time I used Mixer, it looks very similar to what's shown in this video: Currently, on 2021.1.1 I'm not seeing a way to pack roughness/ metalness/ AO into a single map. Or how to change the format....
View ArticleSolved: How do I procedurally generate random height values when making tile?
I'm using Mixer to create a stone tile surface, similar to above. I'm new to mixer, and must be overlooking the non-uniform tile widths and height values. How do I achieve a similar base height map...
View ArticleThe insanely confusing licensing of Quixel.
Sorry for posting here but Quixel forum is bugged for me and I'm stuck in an infinite login loop.I would appreciate if someone could give me some straightforwards answers as most of the threads on...
View ArticleFilters for Materials in Mixer??
So I noticed Quixel Mixer does not allow for use of filters on surface layers or folders containing solid layers. Filters like blur, contrast, levels, e.t.cThese only work for the mask stack.Any plans...
View ArticleAnswered: Bridge to Maya with Redshift export issues
Hello, I'm having trouble exporting from Bridge. Bridge exports a mesh without textures. There is a redshift in the render settings. If I change the render to Arnold, export works exellent. I would be...
View ArticleQuixel and Wacom Tablets
Noticed some of the shortcuts for Quixel Mixer doesn't work with my wacom tablet. I have googled the issue and noticed this is an ongoing issue for some years now. Wanted to ask if there are plans to...
View ArticleAnswered: Can Quixel Bridge Export to a directory OTHER than the Project...
Hi folks,I am trying to change the directory that Bridge exports to in UE4 but it keeps defaulting to the projects Content directory.In content it creates:Content:- Megascans-MSPresetsWe'd like to put...
View ArticleHow can I create this wood panel pattern in Quixel Mixer?
I'm trying to create this material in Quixel Mixer. I'm remaking DM-Tutorial from Unreal Tournament GOTY 1999 in UE4. There are a few walls with wood paneling. The pattern is unique. It got a square in...
View ArticleCan not see my exported mesh in Quixel Suite2
Hi There,This is the first time this has happened, I have exported a mesh to be textured with Quixel Suite2, using CS5, I have used .OBJ and .FBX formats.And in both cases I can not see the mesh at...
View ArticleQuixel releases Megascans!
Hey guys!Today is finally here! We've launched Megascans! Plus Megascans Studio and Megascans Bridge for Windows and OSX, a standalone toolset for customizing, blending and exporting scans. From all of...
View ArticleAnswered: 3d assests Bridge export to UE4 Material missing
Hi there, when I export Surfaces to UE it's work but when export assets the material change to master material.
View ArticleMixer 2020.1.5 is out!
Quixel Mixer 2020.1.5 is out! Download it here: https://quixel.com/mixerChangelist is below:73 new Smart Materials added! Free and ready to use. This pack includes ArchViz collections featuring...
View ArticleBridge Surfaces to 3DS Max/Vray Displacement Error - Material Bleeding Onto...
Hi All,I seem to be getting an issue when rendering using in Vray Next when using a surface from Quixel Bridge/Megascans. I seem to have no problem getting the surface from Bridge into 3ds max the...
View ArticleMixer 2020.1.4 is out!
https://www.unrealengine.com/en-US/blog/smart-materials-and-the-future-of-texturing-with-quixel-mixerWith the new release comes new Smart Materials, for a total of 150!Alongside comes a new tutorial...
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